Great Scientists are one of the types of Great People in Civilization VI. They have a variety of possible effects, but many are focused on the triggering of tech boosts or otherwise speeding scientific advancement. These tech boosts will not stack with the ones earned from normal play. This means, for example, that a player cannot get one boost on a tech from a Great Scientist for 50% its cost and then boost it with its normally available game trigger to complete it.
Civilization 6 Leader Tier List. With many new players from around the globe grabbing Civilization 6 while it remains free, players will want to know who's at the top of the world. Civilization 6 is a great 4X game that can give you countless hours of fun, even playing it solo against the AI, and the various Civ 6 leaders help make it a consistently diverse experience. If you're looking for the most comprehensive Civ 6 tier list, look no further! We've analyzed the entire lineup available in Cid Mier's Civilization 6 and compiled the worthiest rulers in the game, including leaders from the game's most recent New Frontier Pass expansion.
List of Great Scientists[editedit source]
|Abdus Salam||8. Information Era||1||Triggers the Eureka moment for all technologies from the Information era.|
|Abu al-Qasim al-Zahrawi||3. Medieval Era||1||Retire - Triggers the Eureka moment for 1 random technology from the Medieval or Renaissance era.|
Wounded units can heal +5 HP each turn.
Passive Effect - Bonus healing for the player's units within 1 tile.
|Alan Turing||6. Modern Era||1||Triggers the Eureka moment for Computers and 1 random technology from the Modern era.|
|Albert Einstein||6. Modern Era||1||Universities provide +4 Science.|
Triggers the Eureka moment for 1 random technology from the Modern or Atomic era.
|Alfred Nobel||7. Atomic Era||1||Triggers the Eureka moment for 3 random technologies from the Atomic or Information era.|
|Aryabhata||2. Classical Era||1||Triggers the Eureka moment for 3 random technologies from the Classical or Medieval era.|
|Euclid||2. Classical Era||1||Triggers the Eureka moment for Mathematics and 1 random technology from the Medieval era.|
|Galileo Galilei||4. Renaissance Era||1||Gain 250 Science (on Standard speed) for each adjacent Mountain tile.|
|Hildegard of Bingen||3. Medieval Era||1||This Holy Sitedistrict's Faith adjacency bonus provides Science as well.|
Gain 100 Faith.
|Hypatia||2. Classical Era||1||Instantly builds a Library in this district.|
Libraries provide +1 Science.
|Isaac Newton||4. Renaissance Era||1||Instantly builds a University and Library in this district.|
Universities provide +2 Science.
|James Young||5. Industrial Era||1||Reveals Oil without the normal technology requirement. Triggers the Eureka moment for 2 random technologies from the Industrial or Modern era.|
|Janaki Ammal||7. Atomic Era||1||Gain 400 Science for each Rainforest tile here or adjacent.|
|Mary Leakey||7. Atomic Era||1|| Artifacts in all your cities generate 300% of their normal Tourism.|
Gain 350 Science for every Artifact in this city.
|Omar Khayyam||3. Medieval Era||1||Triggers the Eureka moment for 2 random technologies and the Inspiration moment for 1 random civic from the Medieval or Renaissance era.|
|Stephanie Kwolek||8. Information Era||1||+100% Production towards Space Raceprojects.|
Maya is one of the first two new Civilizations added to Civ 6 as part of the New Frontier pass. Returning to the game from previous editions, Maya's leader is Lady Six Sky, who brings some interesting new units and buildings to the game.
Here on this page we'll be detailing all the essential info about Lady Six Sky and her Mayan civilization, including all of the unique units, buildings, and bonuses she brings. For more like this, it's worth taking a look at our guide to Gran Colombia and Simón Bolívar, who was introduced at the same time.
Civ 6 Maya: Lady Six Sky's bonuses, unique units and buildings explained
Simon Bolivar Civ 6
Lady Six Sky is a Science and Military-focused leader of the Mayans. Here's a rundown of the key info before we get into some playstyle tips below.
Lady Six Sky Unique Ability: Ix Mutual Ajaw
- Non Capital cities with 6 tiles of the Capital gain +10% to all yields.
- Other non Capital cities (ones further than 6 tiles way from the Capital) gain -15% to all yields.
- +5 Combat strength to all units within 6 tiles of the capital.
Maya Unique Ability: Mayab
- Settling adjacent to fresh water and coast does not provide extra housing. Instead, Farms grant an additional +1 Housing and +1 Gold.
- +1 Amenity for every Luxury adjacent to a city centre.
Maya Unique Unit: Hul'che
- Ancient Era ranged unit that replaces the Archer with strong ranged attack.
- +5 combat strength when attacking a wounded opponent.
Maya Unique District: Observatory
- Unique science-focused district that replaces the Campus, and is cheaper to build.
- +2 Science bonus for adjacent Plantations.
- +1 Science bonus for every two adjacent Farm or district tiles.
Tips for playing as Maya with Lady Six Sky in Civ 6
Lady Six Sky's Mayan civilization is of course a Science-focused one, but interestingly it's all about building 'tall', as opposed to 'wide'. In other words, you need to focus on developing a small number of high-population cities, instead of a large number of low-population ones spread across the map.
Take great care in where you place your first few cities, especially your initial Capital, and make sure they're suitable for gaining scientific bonuses - so, they're near a good number of mountains or jungle. Try to fit as many as you can within 6 tiles of your capital, and then focus on growing their population.
That means ensuring you have lots of excess Food, Housing, and Amenities in your core cities - which should mean your Mayab-boosted Farms stack nicely.
Civ 6 Gran Colombia Guide
Use the bonuses from those farms to rush for Science-based gains early on. Combat-wise, rush for Archers so you can get your unique Hul'che out early, and then get aggressive! When you do capture cities, it'll usually be better to simply raze them instead of taking over control, because their yields will be significantly hampered by the Mayab ability - aside from the odd strategic location you want to get locked down just in case.
Civ 6 Simon Bolivar
Scientific Victory or Domination Victory should be your goals. You can use your Scientific prowess to facilitate more advanced military units or do the reverse, using a strong early-game military to establish a good, defensive position early on and turtle your way to a Scientific win.