Project Sansar is a virtual reality game for the HTC Vive and Oculus Rift platforms.
THE WORLD’S BIGGEST DIGITAL VENUE FOR MUSIC & ART FROM THE TEAM BEHIND GLASTONBURY’S SHANGRI-LA & SANSAR. LOST HORIZON IS BACK OUR VIRTUAL UNIVERSE WILL REOPEN FOR A PROGRAM OF DIGITAL EVENTS ACROSS DECEMBER. WE HAVE ANNOUNCED OUR FIRST SEASON OF EVENTS OVER AT LOSTHORIZONLIVE.COM. Virtual reality is the future and the future is now. I started my VR journey on December 12th of 2020 and I swear, my life has been changed forever. The perfect virtual live events platform doesn’t exi- With our infinite customization options, Sansar is the go-to platform for hosting your next virtual event. The team behind Glastonbury’s Shangri-La festival has done something different: They have teamed up with VR Jam, Sansar, Orca Sound Project and Beatport to create the world’s largest independent. Sansar is a social virtual reality platform developed by the San Francisco -based firm Linden Lab, and now owned by San Francisco -based firm Wookey Project Corp. It launched in “creator beta” to the general public on July 31, 2017.
Official Summary[editedit source]
Sansar Virtual Reality Systems
Linden Lab®, the creators of Second Life®, today announced that a small number of creators have been exclusively invited to be the first to help test its new platform for virtual experiences, codenamed Project Sansar.
Slated for general availability in 2016, Project Sansar will democratize virtual reality as a creative medium. It will empower people to easily create, share, and monetize their own multi-user, interactive virtual experiences, without requiring engineering resources. The platform will enable professional-level quality and performance with exceptional visual fidelity, 3D audio, and physics simulation. Experiences created with Project Sansar will be optimized for VR headsets like the Oculus Rift, but also accessible via PCs and (at consumer launch) mobile devices. Users can explore and socialize within Project Sansar experiences through advanced expressive avatars, using text and voice chat.
Drawing on more than 12 years of unique experience running Second Life, the largest-ever user-created virtual world, Linden Lab will make it fun and easy for Project Sansar users to create social VR experiences, eliminating the complicated challenges that today limit the medium to professional developers with significant resources. Project Sansar will allow creators at all levels to focus on realizing their creative visions, without having to worry about issues such as hosting and distribution, multi-user access and communication systems, virtual currency and regulatory compliance, and other challenges associated with creating, sharing, and monetizing virtual experiences today.
“We want to lower the barrier of entry for VR experience creation,” said Ebbe Altberg, CEO of Linden Lab. “Project Sansar will do for virtual experiences what WordPress has done for the Web: empower a broad range of people to create with professional quality and reach global audiences. By greatly expanding who can create virtual experiences, Project Sansar will also extend the value of VR to a wide variety of use-cases — from gaming and entertainment to education, architecture, art, community-building, business meetings, healthcare, conferences, training, and more.”
The small group of initial creators invited to help test Project Sansar will create 3D content using Autodesk’s Maya® software and will export their creations to the new platform. At consumer launch, Project Sansar will support a variety of third-party creation tools as well as native building options, so that creators can work with their preferred software.
In the coming months, Linden Lab will welcome additional creators and content partners to Project Sansar as new features are added to the platform and testing expands.
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Sansar is coming soon, and that means you may be able to live in virtual reality soon. Linden Lab‘s Sansar virtual reality world is debuting as an open beta test shortly, and the San Francisco company has released a video of what the place will look like.
Linden Lab recently invited hundreds of new creators into its early test of the world, which is more like a series of interconnected virtual places. The company also opened up a marketplace where users can sell virtual items for real money.
Sansar Virtual Reality Headset
That marketplace will enable monetization for the denizens of Sansar right from the start, said Ebbe Altberg, the CEO of Linden Lab, in an earlier interview with GamesBeat. The marketplace and the addition of new users are a necessary step as the company makes its way toward a general release.
Linden Lab’s previous online world, Second Life, democratized the creation of virtual objects in a virtual world on the PC. And now Sansar intends to democratize VR, empowering people to easily create, share, and monetize their own multi-user, interactive virtual experiences without requiring engineering resources. Creators are now able to apply to get early access to build virtual spaces, and starting today, the creators who are already in Sansar can buy and sell content on the platform.
The virtual economy will be similar to Second Life, where you use real money to buy Linden dollars and then spend it on objects in the world. In this case, you’ll use real money to buy Sansar dollars. Those Sansar dollars can be spent on items, and you’ll be able to redeem them for real money at an exchange rate that will be set in the future. Linden Lab will take a small percentage of transactions as a fee on the gross domestic product (GDP) of Sansar. Altberg likened that to a consumption tax in the real world.
Project Sansar will be optimized for VR headsets like the Oculus Rift but also accessible via PCs and (at consumer launch) mobile devices. (Mobile VR access will be coming later on as the spaces are best accessed via PC-based VR at the moment.) About 75 people are working on it, and the whole project has been in the works for three years. An editor exists that enables people to create their scenes on the PC or in VR. As people publish their experiences, they can make them available in the cloud.
This is a long way from Linden Lab’s origins. The company started in 1999, and it triggered huge interest in virtual worlds. After a big shakeout, Linden Lab’s Second Life was one of the survivors. But its technology looks a bit backward today, and Sansar is an attempt to return to the high ground of entertaining virtual experiences.
Sansar will make exploration, socializing, and other experiences possible through expressive avatars, text, and voice chat. And it will make it easy and fun for people to create their own social VR experiences, eliminating the need to find a professional developer to build such an experience today. While it will be challenging for Linden Lab to operate both worlds at once and to inspire people to create in Sansar, it’s also exciting to be there at the creation of a new world.
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